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Solution selection in digital construction design a lazy user theory perspective

机译:数字化建筑设计中的解决方案选择是一种懒惰的用户理论观

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摘要

The construction industry is in the midst of a transition with traditional design systems being gradually replaced by novel virtual modeling technologies. This transition takes place gradually rather than radically and while new systems (e.g. Building Information Modelling) become increasingly diffused in the industry, many legacy systems and practices are left intact. This leads to situations where designers have several different information systems at their disposal to fulfill their information needs. This is amplified by software vendors releasing a myriad of new design systems. How individual designers select an informationsystem from several available options to fulfill their information need is discussed in this article. The findings suggest thatconstruction designers will most often select a design system solution fulfilling their information needs with the least effort on their part. The theoretical approach supporting the analysis in this article is the so-called Lazy User Theory (LUT). LUT explains how users select among available solutions when there are numerous products and services possible. Preferred solutions reflect(1) a user’s perceived information need (e.g. function of urgency, type, and depth) and (2) the user-state which is the situation in which the user is at the moment of information need. The findings presented in this article are derived from a case study conducted in a Norwegian construction project. The findings show that users’ choice of design systems reflected local and circumstantial considerations rather than what is best for the project. This article is important for several reasons. First itcontributes to an understanding of what are influential considerations for designers when selecting design solutions. Second, it illustrates how local system selection decisions may affect the digital work at project level.
机译:建筑行业正处于过渡之中,传统的设计系统逐渐被新颖的虚拟建模技术所取代。这种过渡是逐步而不是从根本上进行的,而新系统(例如,建筑信息模型)在行业中的分布越来越广泛,而许多传统系统和实践则保持不变。这导致设计人员需要使用几个不同的信息系统来满足其信息需求的情况。软件供应商发布了许多新的设计系统,这一点就被放大了。本文讨论了各个设计师如何从几个可用选项中选择一个信息系统来满足他们的信息需求。研究结果表明,建筑设计师通常会选择最能满足其信息需求的设计系统解决方案。支持本文分析的理论方法是所谓的懒用户理论(LUT)。 LUT解释了当可能有众多产品和服务时,用户如何在可用的解决方案中进行选择。首选解决方案反映了(1)用户感知的信息需求(例如,紧急程度,类型和深度的功能)和(2)用户状态,即用户在信息需求时所处的状态。本文中提出的发现来自于一个挪威建筑项目中进行的案例研究。调查结果表明,用户对设计系统的选择反映了本地和环境因素,而不是最适合该项目的因素。本文之所以重要,有几个原因。首先,它有助于理解选择设计解决方案时对设计师的影响因素。其次,它说明了本地系统选择决策如何影响项目级别的数字工作。

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